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1. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Master Sergeant MacRobert wrote: Jackdaw Either make it tanky or make it faster. Personally I'd prefer an incline to a Rocket hull. A Brawler that can douche it out as good as any in it's class. Pls explain the different classes of ...
- by Solj RichPopolous - at 2015.05.21 18:00:24
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2. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Solj RichPopolous wrote: The increase in speed is pushing me up to just under 3km/s. Very nice, but what's your set up? is that overheated deadspace 10mn ab with high grade snakes, links, and quafe? HG snakes, C...
- by Solj RichPopolous - at 2015.05.20 21:52:56
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3. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Really feeling the Jackdaw. The increase in speed is pushing me up to just under 3km/s. I would rather see a damage application bonus in the explosion velocity department over reload. Since LMLs can have a hard time applying to the more speedy tar...
- by Solj RichPopolous - at 2015.05.20 19:55:02
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4. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Solj RichPopolous wrote: Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing ca...
- by Solj RichPopolous - at 2015.05.13 23:16:32
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5. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster. ...
- by Solj RichPopolous - at 2015.05.13 21:24:18
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6. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: Ima gonna rat with it. Seems thats what it was made for honestly cause this: 95% reduction in Scan Probe Launcher CPU requirements Too slow and limited for PVP use.
- by Solj RichPopolous - at 2015.05.11 16:08:56
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7. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Altrue wrote: The signature radius worries me, especially given that it won't be able to fit an oversized AB given both the low base speed and incredibly low PWG. So it will almost certainly be an MWD, which is rather sad given that an agilit...
- by Solj RichPopolous - at 2015.05.11 15:36:49
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8. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Iyacia Cyric'ai wrote: Solj RichPopolous wrote: If the ship is moving that fast he is going to be a pee shooter that can't hurt you or not able to apply any real dps anyway, and that goes for any ship just about. Umm... missiles damage appl...
- by Solj RichPopolous - at 2015.05.06 09:39:03
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9. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Galphii wrote: Uh, is the "compact" 100mn AB going to make it easier to fit those ridiculous 100mn AB tengu fits? Because they need to die. If a tengu is using anything but a deadspace 100mn AB its a joke to begin with and if you can't stop ...
- by Solj RichPopolous - at 2015.05.05 17:27:20
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10. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Quote: With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting - 8606 m/s Prepatch > 8883 m/s Postpatch
12462 m/s Prepatch > 12514 m/s Po...
- by Solj RichPopolous - at 2015.05.05 17:02:40
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11. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Dropped to dual lights on my confessor. dropped the aux nano pump for small t2 poly carbon. Aligns a tad bit faster than before. Still have my 10mn AB. 3700ms with the links. I will miss the extra 70 dps i had but its a small price to pay for the ...
- by Solj RichPopolous - at 2015.05.05 16:21:08
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12. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Lady Spank wrote: Gorski Car wrote: Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they m...
- by Solj RichPopolous - at 2015.05.05 16:10:38
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13. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Judas II wrote: Hi CCP, Semi related to this thread, have you considered simply restricting prop mods to ship size? Ie 1MN only fits on Frigs/Dessies, 10MN only fits on Cruiser/BC, etc.? Be honest, nobody likes 100MN Tengus anyway. Correct...
- by Solj RichPopolous - at 2015.04.06 17:43:56
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14. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
devian chase wrote: Tbh the thing that makes a svipul slightly overpowered is the oversized 10mn ab fits Why not make oversizing prop mods on all ships a thing of the past That way you can keep the pg for decent arty fits and it will make balan...
- by Solj RichPopolous - at 2015.04.06 17:37:11
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15. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Good stuff, please fix Garmur and Orthrus next and delete RLMLs and never ever introduce weapons like that again. What's wrong with Garmur and Orthrus?
- by Solj RichPopolous - at 2015.04.06 17:34:42
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16. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Well they are trying to nerf the t3ds to not be able to fit the oversized AB at this point. Not going to bother me any Ill just have to lose 30 dps and downgrade to dual lights on the confessor. If ever lost oversize AB ability it just end up in t...
- by Solj RichPopolous - at 2015.04.06 17:32:42
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17. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Changed name to Remove/Limit Oversized Everything. Lets put this in perspective. No more oversized plates (no 1600s on anything but bships etc.) No more oversized extenders. This should really make those of you in the low IQ section very happy.
- by Solj RichPopolous - at 2015.04.06 00:16:03
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18. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Something I think is high time to have happen with all the BS that's been going on in the kite meta is to limit AB and MWD to respective weight classes. Noncombat haulers and mining boats would function as they do curre...
- by Solj RichPopolous - at 2015.03.31 16:53:04
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19. Super Capital Blob - problem solution - in Player Features and Ideas Discussion [original thread]
Sinigr Shadowsong wrote: While excessive healing is indeed a problematic factor, the first solution proposed is too blunt. Rather than adding arbitrary number of links we could have a limit on % of shield/armor/hull EHP restored per timeframe. ...
- by Solj RichPopolous - at 2015.02.10 16:40:27
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20. Time to nerf sentry drones - in Player Features and Ideas Discussion [original thread]
Skydell wrote: We used to blob Armageddons They got nerfed We use to blob Raven They got nerfed We used to blob Drakes, Canes, Abaddons, Supers, Titans, Noob ships. They got nerfed. What didn't get nerfed? BLOBS Nerf Sentry, Nerf Ishtar. W...
- by Solj RichPopolous - at 2015.02.10 16:20:37
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